You Said: <3 Alt+Escape is my favourite Escapist feature. Once you’re having a dotted-line conversation with the giant octopus that has a full head of hair and is wearing a tiny little Trilby hat, you’ll see what I mean. – but it’s the game’s aesthetics and the fantastic production that really sell it. We Said: The gameplay is fairly standard fare for a platformer – jump, swim, and spin your way through the worlds, collect lots and lots of items, etc. Next: You can’t say no to high production values and imaginative art design. Very fun game, so long as you don’t think too hard about exactly what you’re swimming in/eating/climbing on. My only complaint is that some of the puzzles are fairly tricky and seem to depend on the physics engine being in a good mood (like where you need every last drop of puke as a propellant to get up a high wall). It’s pretty fun, and yes it does chug on browsers when there’s a lot of goop on the field- we ARE talking about Flash here, after all. You Said: I was playing it on Kongregate for a while about half an hour before I saw the article. In all, there are five distinct phases of Spewer, each with its own puke-tastic game mechanic. You’ll also swim through pools of your vomit to cross razor-filled chasms and propel yourself with barf like a gastrointestinal jet pack. Across Spewer‘s 50-plus levels, you’ll learn to harness your powers of emesis to navigate the obstacles placed before you. But it’s also about growing, about learning your purpose in life, about self-actualization. We Said: Spewer falls somewhere in the middle of this spectrum.
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